...and it's not very pretty.

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TREAT

DEY i cies be Wee te We ie DEE as ee *

We have seen the future, and it’s not very pretty.

+ No matter what you've done. No matter where you've been.
No matter who you've crushed to get there. Nothing...can prepare you for this. :
No, not Iraqis. Rexxons. Relentless, Al-controlled alien mercenaries with military capabilfes far greater than that of ten thousand Third World
nations. And all of it—every bit of this deep space hell—takes place in a brilliant, hyper-realistic 3D universe 500 million miles into the future.

Inferno is here. Heed the warning.

>

Superfast 3D graphics. Ultra- Oh, yes, this incredible HM ed
sophisticated virtual worlds... cine tent is brought to you
Gameplay so advanced, we're no sS is “sa le who dropy a
longer sure our programmers are Za a |. over er the ersian Gulf in
from this earth! ie

er e is built right into the Over 700 scenarios take you

a ic of your afte through four moons and seven
the ea computer to the planets, each with its own climate,
+ propulsion and weapons syste! atmosphere, habitat, geolagy and
defense systems,
> = Ocean of America, Inc.
e@ e-e 1870 Little Orchard Street © 1994 Ocean of America, Ocean is a registered trademark of Oceon Software Lite. Designed ond

San Jose, CA 95125 . developed by Digital Image Design Lid. P +
    

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‘…and it’s not very pretty.’

Inferno : The Odyssey Continues was a CD-Rom only MS DOS 1994 space combat simulator developed by Digital Image Design and published by Ocean Software. Inferno’s soundtrack was provided by Alien Sex Fiend. Next Generation magazine gave Inferno : The Odyssey Continues a middling review.

A playable version of Inferno : The Odyssey Continues can be found at the Internet Archive. The 1996 Ocean Software homepage can be found at the Wayback Machine. The 1996 Ocean Software homepage for Inferno : The Odyssey Continues can also be found at the Wayback Machine.

Via: NEXT Generation - Issue 1 (January 1995)