Ground Breaking

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Crush the CRUSHER with a
turbo head smash!

“Animation you could die for” swetnetaie :

“Speed and feel that make you want
to play again and again”

“Graphically outstanding fast action bat‘ a me
y “Wore than just another brawler” sotows ;
“Excellent nn and great animation” videoanes

Debug the morphin Supervio
R peau) §=—ARIa

cs oes mus Siernisment ine

TiC
Tecrages es (Multec persion. SAL RIGS Rese FAVED.
\do of America Inc. A is aregi kaim Entertainment, Inc. ne © 1985 mena nA

    

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‘Ground Breaking’

1994’s Rise of the Robots was a 2D fighting game by Mirage Technologies. Set in a dystopian Sci-Fi future the single player plot revolved around a cyborg fighting against a number of hostile robots in an effort to destroy the ruling robot’s collective consciousness.

Character sprites were pre-rendered high resolution 3D models create within Autodesk’s 3D Studio which were then captured and compressed for console use. The enemy AI was originally intended to surpass any previously seen in fighting games before however this AI underperformed and this - amongst other things - lead to poor gaming industry reviews.

Nostalgia Nerd’s introduction Rise of the Robots.



A Super Nintendo longplay of Rise of the Robots.



Via: NEXT Generation - Issue 1 (January 1995)