Rise above mediocrity
Written on October 10th, 2025 by Tech Ads
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USE mTROPOLIS AND BUILD COMPELLING INTERACTIVE
TITLES THAT SET YOU APART. Separate yourself from the
crowd with the only authoring tool that helps you create
compelling interactive titles faster, easier and more
efficiently. As intuitive as it is reliable, mTropolis”!.1 was
built from the ground up as the tool to help shorten
the distance between imagination and creation.
Its flexible, object-oriented architecture lets
TURN IMAGINATION INTO CREATION.
you build interactivity into objects as you're creating them
with simple messages: eliminates the need for tedious.
lengthy programming: and lets you re-use everything.
Bottom line? mTropolis takes away the typical authoring
tool constraints and shortcomings and gives you the
freedom to be truly creative. For more information and a
free demonstration, visit us at www.mfactory.com,
or give us a call at 1-888-622-8669.
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‘Rise above mediocrity’
mFactory’s mTropolis was a mid to late 1990s development environment that focused on the rapid production of multimedia titles that targeted both the Windows and Macintosh environments. mTropolis comprised of two elements; an authoring tool for development, and a runtime to be distributed with the finished product. Development was targeted at a hight level than many engines of the time., allowing the product design team to be balanced away from the technical aspects and more towards the creative side.
Titles developed include How to Draw the Marvel Way, “If I Were…” an Astronaut, Muppet Treasure Island, S.P.Q.R.: The Empire’s Darkest Hour, and Obsidian. Starship Titanic was originally developed within mTropolis however development issues lead the game switching to alternate products.
A detailed dive into mTropolis can be found in Game Developer Magazine’s March 1998 issue.
Taken from: Mondo 2000 - Issue 16 (Winter 96/97)